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Creative 3D Blaster
GF4Ti4200 Review (3) Benchmarking We conducted a number of tests on the setup with the following configuration : Test System:
Comanche 4 Based on a real game engine this benchmark shows 'real world performance' and is very good for testing D3D. It utilises the GF4 Titanium's programmable pixel shaders to create realistic water effects, shadows, reflections, rotor wash and waves. Over the 4 different speeds it was apparent that increasing clock speeds wasn't having much affect with only a very small increase in average FPS values. This was the main reason for testing with it with an increased FSB, and as we can see yields better results.
This may be due to the card maxing out the CPU, or the demo being less intensive on the cards GPU and Memory. There is also not much differentiation between the 800x600 and 1024x768 resolutions. Only a 1.1% increase at maximum speed was noted using the standard FSB settings - this increases to 11.2% at 147/147 over the default clocks. |
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