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NVIDIA GeForce 7800GTX
Intro 3
GeForce 7800 GPU Specifications Process Technology .11 Micron Number of Transistors 302M Memory Architecture 256-bit GDDR3 Core Clock Speed 430MHz Memory Clock Speed (actual, data rate) 600MHz (1.2GHz) Vertex Shading Units (#) 8 Pixel Shader Pipelines (#) 24 Peak Pixel Fill Rate 6.88 Billion/sec (16 ROPs x 430MHz) Bilinear-Filtered Texel Fill Rate 10.32 Billion/sec (24 pipes x 430MHz) Vertices/sec 860 Million Peak Power Consumption 100W-110W NVIDIA® CineFX™ 4.0 Shading Architecture • Vertex Shaders ° Support for Microsoft DirectX 9.0 Vertex Shader 3.0 ° Displacement mapping ° Geometry instancing ° Infinite length vertex programs • Pixel Shaders ° Support for DirectX 9.0 Pixel Shader 3.0 ° Full pixel branching support ° Support for Multiple Render Targets (MRTs) ° Infinite length pixel programs • Next-Generation Texture Engine ° Accelerated texture access ° Up to 16 textures per rendering pass ° Support for 16-bit floating point format and 32-bit floating point format ° Support for non-power of two textures ° Support for sRGB texture format for gamma textures ° DirectX and S3TC texture compression • Full 128-bit studio-quality floating point precision through the entire rendering pipeline with native hardware support for 32bpp, 64bpp, and 128bpp rendering modes 64-Bit Texture Filtering and Blending • Full floating point support throughout entire pipeline • Floating point filtering improves the quality of images in motion • Floating point texturing drives new levels of clarity and image detail • Floating point frame buffer blending gives detail to special effects like motion blur and explosions NVIDIA® Intellisample™ 4.0 Technology • Advanced 16x anisotropic filtering (with up to 128 Taps) • Blistering- fast antialiasing and compression performance • Gamma-adjusted rotated- grid antialiasing removes jagged edges for incredible image quality • Transparent multisampling and transparent supersampling modes boost antialiasing quality to new levels • Support for normal map compression • Support for advanced lossless compression algorithms for color, texture, and z-data at even higher resolutions and frame rates • Fast z-clear NVIDIA® UltraShadow™ II Technology • Designed to enhance the performance of shadow-intensive games NVIDIA® SLI™ Technology • Patented hardware and software technology allows two GPUs to run in parallel to scale performance • Scales performance on over 60 top PC games and applications NVIDIA® PureVideo™ Technology • Adaptable programmable video processor • High-definition MPEG-2 and WMV9 hardware acceleration • Spatial-temporal de- interlacing • Inverse 2:2 and 3:2 pull-down (Inverse Telecine) • 4-tap horizontal, 5-tap vertical scaling • Overlay color temperature correction • Microsoft® Video Mixing Renderer (VMR) supports multiple video windows with full video quality and features in each window • Integrated HDTV output Composited Desktop Hardware Engine • Video post-processing • Real Time desktop compositing • Accelerated antialiased text rendering • Pixel shader driven special effects and animation Advanced Display Functionality • Dual integrated 400MHz RAMDACs for display resolutions up to and including 2048x1536 at 85Hz • Dual DVO ports for interfacing to externa l TMDS transmitters and external TV encoders • Full NVIDIA® nView® multi-display technology capability Advanced Engineering • Designed for PCI Express x16 • Designed for high-speed GDDR3 memory NVIDIA® Digital Vibrance Control™ (DVC) 3.0 Technology • DVC color controls • DVC image sharpening controls Operating Systems • Windows XP/Windows XP 64 • Windows ME • Windows 2000 • Linux • Macintosh OS X API Support • Complete DirectX support, including the latest version of Microsoft DirectX 9.0 Shader Model 3.0 • Full OpenGL support, including OpenGL 2.0 Next >>> |
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