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ECS Xabre 400 AG400T8-D64 Review (0)
Overclocker 21 June 2002

The long awaited 8X AGP card based on the SiS Xabre 400 chipset is finally here. Being one of the first players to launch an 8x AGP product, it definitely a challenge to make it a real competitive product to the current available 4x AGP cards on the market. Revamped in a beautiful Japanese looking package, ECS has evolved from a low cost OEM manufacturer to a company that not only does the value segment but also the mid -range segment. 

AG400T8-64 is a 64MB DirectX8.1 AGP 8x card. It uses 3.3ns 64MB DDR SDRAM and supports tv-out and 3D glasses. It has a Memory Clk : DDR 500Mhz, Engine Clk : 250 Mhz. It uses the SiS301 chip for NTSC and PAL encoding for TV-OUT and it could be used for dual display or mirror display.

Below are the detail specifications and on the next few pages are the gallery and benchmarks.

SPECIFICATION:

GPU

Xabre 400 AGP8X 256-bit Graphics Accelerator

Built-in programmable 24-bit true-color RAMDAC, up to 375MHz pixel clock

AGP Bus Interface

Supports AGP 3.0 compliant configuration setting.

Supports AGP 8X with 16 stages pipeline full side band function.

Display Memory

Built-in eight 4Mx16 DDR onboard, total 64MB memory (optional 128MB)

3D engine features

Supports Direct 3D v8.1 Pixel Shader ver.1.3

Supports AGP 8X for texture/vertex fetch

Built-in 32-bit floating point VLIW Geometry Transform/Lighting (T/L) and triangle setup engine

Built-in 4 pixel programmable rendering pipelines and 8 texture units (4P8T)

Supports up to 2048x2048 texture size

Built-in hardware stereo auto rendering engine

Supports 2X/4X full scene anti-aliasing

Up to 250MHz 3D engine/memory clock

 

3D performance

Supports up to 4 pixels with 2 textures within single cycle

Peak polygon rate: 25M polygon/sec @ 1 pixel/polygon with Gouraud shaded, point-sampled, linear and bilinear texture mapping

Peak fill rate: 1000M pixel/sec, 2000M texture/sec @ 10,000 pixel/polygon with Gouraud shaded, two bilinear textured

 

2D engine features

Built-in Hardware Command Queue

Built-in Direct Draw Accelerator

Built-in an 1T 128-bit BITBLT graphics engine

Supports memory-mapped, zero wait-state, burst engine write

Built-in 64x64x2 bit-mapped hardware cursor

Built-in 64x64x16 bit-mapped color hardware cursor

64MB (optional 128MB) frame buffer with linear addressing

 

Video accelerator

MPEG-2 MP@ML standards compliant

Built-in motion compensation logic

Supports up to 20Mbit/sec bit rate decoding

Direct DVD to TV playback

Supports single video windows with overlay function

Supports YUV-to-RGB color space conversion

Supports graphics and video overlay function

Supports RGB555, RGB565, YUV422 and YUV420 video capture and playback format

Supports down scaling function and scaling vector as 1/2, 1/4

Supports de-interlaced and 1/2 down scaling function

Supports DVD sub-picture playback overlay

Built-in independent Gamma correction RAM

Supports Direct Draw Drivers

 

TV-out

SiS301 chip onboard

Built-in complete NTSC/PAL video encoder

Support NTSC/PAL interlaced display by dependent frame rate in 640x480x60Hz, 800x600x60Hz for NTSC, 640x480x50Hz and 800x600x50Hz for PAL

Support NTSC/PAL interlaced display by independent frame rate in 640x480, 800x600 and 1024x768 modes for NTSC and PAL under 8,15,16, 32bpp color modes

Supports Composite Video and S-Video TV-Out

Resolution

Supports VESA standards super high resolution graphics modes, up to 2048x1536x32bpp @85Hz NI

Supports virtual screen up to 4096x4096

I/O interface

1 VGA connector

1 S-Video and 1 composite connector for TV-OUT

1 3D VR glasses connector

 

Form Factor & LayerS

174mm*95mm, 6 Layers

Driver

Support Windows 98SE/ME/2000/XP

DirectX & OpenGL compatible

Next

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